AN HOUR
I've been caught up with life things lately, and haven't had the time I've wanted to put in, this past week. However I did manage to squeeze in an hour. I needed to create a kneeling position for the sprites, as well as a falling animation for the enemy character. I'll be adding more frames to the kneeling, so it can match with the rest of the quality. I'm still having a lot of fun with this project. I've said it once, and I'll say it again; GraphicsGale's a great tool. The c
TESTING MOVES
Here's a test round of some moves I've created in GraphicsGale. This is more or less how it's going to look once the game is put together. I can't wait until I actually have him fight at least one guy. So far, I like what I see. I hope you do too.

Hot Blooded
I've been spending some time creating some more pixel art. I really like how things are coming along. It's really getting together nicely. I know it's not any 3D that most people like to do, but I really enjoy doing pixel art and animation. There's so much you can do with it. I wish more studios would do things with it, but alas they don't. It's all up to the independent developers to come up with it nowadays. That's not so bad of course. I'm getting a lot of motivation and i