Resume                                                                                        

RESOURCEFUL TECHNICAL ARTIST
www.isaacsolomon.com

Art Director • Senior 3D Artist/Animator • Technical Artist • Senior Technical Artist

Pipeline Creation • 3D Modeling • Quality Assurance Testing • Pixel Animation

Improved System Accuracy • Developed Automator • Motivated Teams • Created Processes

 

WORK EXPERIENCE

Age of Learning Inc.                                                                                                                 2018 - 2021

Senior 3D Artist/Animator

  • Created rigs for Game Software Development Kit, Unity, & Animation, as well as 3D models.

  • Developed MMO Adventure Academy- Animation in 2.5D and 3D in-game content.

  • Produced in-game avatar animations.

 

ROBLOX                                                                                                                                     2016 - 2017

Senior 3D Artist

  • Created and sculpted digital models, including video editing, 3D modeling, and animation.

  • Used software, lighting, and rendering to create textures and visual effects.

  • Built automation scripts in Maya, using MEL Script.

  • Created the current rig which is being used in Roblox.

  • Developed Avatar animations for in-game characters.

 

ROBLOX                                                                                                                                     2015 - 2016

3D Character Artist (freelance)

  • Created Roblox on Xbox One.

  • Created several characters, using Maya.

  • Performed UV Unwrapping and texturing.

 

CBS Interactive                                                                                                                          2014 - 2016

Senior Designer

  • Oversaw the brainstorming and creation of designs from concept through final production.

  • Worked with a team of developers, project managers, account managers and sales staff daily to develop project plans, marketing strategies and technology assessments.

  • Generated high-quality and innovative designs within project budgets and deadlines.

  • Designed and created custom, interactive experiences within ad units and micro-sites.

  • Provided ongoing graphic support and design services.

  • Trained and assisted design staff.

 

BigPoint GmbH                                                                                                                                     2014

Technical 2D/3D Artist (freelance)

  • Worked on the technical side for online social games Farmerama and Zoomumba.

  • Created an automation rendering script to deliver assets faster for production.

  • Implemented assets from 3dsmax to game engine.

  • Performed animation conversion, with limited compression.

  • Improved frames in .png format, with no more than 2kb each .png.

  • Exported .swf files at no more than 300kb in size.

  • Automated compression of .png files and limited animation exported at 12 fps.

 

Disney Interactive                                                                                                                                 2014

QA Backend Developer (freelance)

  • Assisted in the creation of Python scripts to test hardware modules.

  • Worked on QA for art consistency in Infinity 2 game.

  • Worked on Disney Playmation, soldering components for alpha prototypes.

 

Zynga, Inc.                                                                                                                                  2008 - 2013

Production Artist/Animator/Senior Designer (3D and 2D)

  • Hired as the first 3D Artist, contributing to YoVille, Farmville, Roller Coaster Kingdom.

  • Created several NPC animations for Farmville, which consistently ranked #1 for Zynga games with up to 34.5M daily active users (DAUs) and 83M monthly active users (MAUs)

  • Helped create, start and develop CityVille in 2010, which ranked #2 in Zynga games and peaked at 18.5M DAUs and 84M MAUs.

  • Joined Zynga Los Angeles, working on Empires & Allies and driving launch of CoasterVille, which ranked in top 5 games and peaked at 6.5M DAUs and 35M MAUs.

  • Worked with a team of 4 artists and created hundreds of assets and animations for the online social game YoVille.

  • Created hundreds of 3D assets and several animations for online social game CityVille.

  • Collaborated with cross-functional teams consisting of 50 team members.

 

HG Art and Framing Consultants                                                                                            2007 - 2008

Print and Graphic Design Manager

  • Led a team of designers to create web designs.

  • Created multimedia discs for company demos.

  • Worked with over 100 clients in different projects throughout the nation and worldwide.

  • Used a Hasselblad H1 Digital Camera, (16 megapixel) to capture images and manage color.

  • Reproduced prints through an Epson or Roland printer, on a variety of top-grade materials, including archival canvas, archival paper or photo paper.

 

Prior Experience: Windermere Preparatory School, Art Teacher; ITT Technical Institute, 3D Modeling & Animation Instructor; Walt Disney World Resort, Caricature Artist

                                                                                                                                                                       

EDUCATION

The Art Institute of Fort Lauderdale                                                                                                   2003

Bachelor of Science, Media Arts and Animation

 

TECHNOLOGIES

Autodesk Maya, Adobe Creative Suite, Unity 3D, Game Maker, Photoshop, Illustrator, Manga Studio, 3DS Max, Substance Painter, After Effects, Mudbox, Substance Designer, Graphics Gale, Zbrush, Spriter, 3D Coat, xNormal/Headus, Bitmap2Material, Crazy Bump, Marmoset Toolbag

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