
Resume
Technical Artist • Animator • Pipeline Problem-Solver
Professional Summary Experienced Technical Artist with 15+ years in animation systems, rigging pipelines, and real-time content production. I’ve contributed to projects ranging from Roblox Studio and Netflix IPs to AAA games like Mortal Kombat 1 and Marvel’s Midnight Suns. I specialize in bridging art and engineering through workflow optimization, automation scripting, and technical problem-solving. I’ve consistently delivered practical tools and systems that remove bottlenecks and keep production moving.
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Work Experience
Buoy Studio – Creative Consultant (2023–2024)
• Created animation-ready assets for branded Roblox content (Netflix: Cobra Kai, Stranger Things, Wednesday, Rebel Moon)
• Scripted Lua-based interactive gameplay and event triggers
• Collaborated cross-functionally on lighting, performance optimization, and animation blocking
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Supersocial – Lead Artist (2022–2023)​
• Designed environments, rigged characters, and implemented visual assets for multiplayer Roblox games
• Led asset pipelines and collaborated on live-service sandbox experiences • Scoped modular tools and materials with a focus on platform performance
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CounterPunch Studios – Technical Artist / Technical Supervisor (2021–2022)
​• Built the CONCAT tool to stitch rendered animation shots into a cohesive video sequence for ShotGrid review, automating upload via Perforce
• Developed a dialogue transcribe utility to streamline animation syncing with voiceover
• Solved a recurring Studio Library crash triggered by an OpenSSL conflict on 11th Gen Intel CPUs; traced the issue and applied a fix by disabling analytics/communication, stabilizing workflow on day one
• Provided technical rigging support and Maya-based automation for Mortal Kombat 1 and Marvel’s Midnight Suns
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Age of Learning – Senior 3D Artist / Animator (2018–2021)
​• Authored Maya rig templates and reusable puppet systems
• Developed stylized 3D characters and MMO-style animation systems for Adventure Academy
• Integrated character animation with Unity using custom export workflows
Roblox – Senior 3D Artist / Technical Contributor (2015–2017)
​• Built the original R15 rig, now used platform-wide
• Developed foundational animation systems and contributed to the Studio’s shader and texture libraries
• Created environment and avatar assets for Roblox on Xbox One • Automated asset prep and export using Python and MEL tools
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CBS Interactive – Senior Designer (2014–2016)
​• Designed motion graphics and front-end assets for digital campaigns across CBS brands
• Managed fast-paced ad production pipelines for cross-platform rollout
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Zynga, Inc. 2008 - 2013 Production Artist/Animator/Senior Designer (3D and 2D)
​• Produced animations, UI assets, and props for games including FarmVille, CityVille, YoVille
• Worked with engineering to troubleshoot live integration issues
• Helped establish scalable art production workflows
Additional Roles
• BigPoint GmbH – Technical 2D/3D Artist (Freelance)
• Disney Interactive – QA Backend Developer (Freelance)
• HG Art & Framing – Graphic & Print Design Manager
• Windermere Prep / ITT Tech / Boone Middle School – Educator & Instructor
• Walt Disney World Resort – Caricature Artist
Skills & Tools
• Tech Art: Rigging, skinning, MEL/Python/C# scripting, pipeline tools, batch automation
• Engines: Roblox Studio, Unity, light Unreal (Blueprint, Nanite, Lumen)
• 3D/VFX: Maya, Blender, ZBrush, Substance Painter, Photoshop, Illustrator, After Effects
• Scripting: Lua (gameplay), Python (automation), MEL (tools), JSON/XML workflows
• Version Control: Perforce, Git
• Soft Skills: Ownership mindset, team-focused, adaptable under pressure, grounded collaborator
Education
Bachelor of Science – Media Arts & Animation – The Art Institute of Fort Lauderdale
In Progress: Bachelor of Science – Computer Science (Software Engineering) – Colorado Technical University
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Final Word
I come from a background that values persistence, humility, and hands-on contribution. My work ethic is rooted in family and long-term commitment. If you're looking for someone who can build, adapt, and grow with a team, I’d be honored to talk further. I value learning and education to improve and be a better person for my family and for my team. This is why I am going back for a second degree in Software Engineering. I don’t hide who I am. I’m 44, married, and raising three kids. I’ve worked nights and weekends to support them and still found time to build tools, ship content, and stay curious. What I bring is more than skill. It’s staying power.