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About me

I’m Isaac Solomon, a 3D Artist and Technical Artist with 15+ years of experience across the game industry, from AAA titles like Mortal Kombat 1 and Marvel’s Midnight Suns to platform-defining work at Roblox, where I helped develop the R15 humanoid rig and terrain material systems that are still in use today.

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My career sits at the intersection of art and engineering. I don’t just sculpt and texture. I build pipelines, author tools, and solve production challenges with both creative sensitivity and technical precision. I’ve worked across a wide range of styles, from stylized to semi-realistic, creatures to modular humans, always with an eye toward optimization for real-time engines like Unity, Roblox Studio, and Unreal.

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I’ve led teams, shipped content under pressure, and stayed focused through some of the hardest production seasons of my career. Whether I’m building systems for millions of players or streamlining tools for a small startup team, I bring the same approach: solve the problem, ship the work, support the people.

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I’m currently based in California, balancing freelance projects, personal development, and a second degree in Software Engineering. My goal is simple: to keep building better things, in better ways, with good people.

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Real-time focused. Battle tested. Always building.

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