
MagicaVoxel Export Renamer Tool
(Technical Art)
Introduction Video:
Concatenation Tool
Technical Artist – Asset Pipeline Automation
Problem: MagicaVoxel exports meshes with generic names (e.g., mesh_01, mesh_02), forcing artists to manually rename dozens or even hundreds of pieces. This was tedious, error-prone, and slowed down the pipeline.
Solution: Built a custom export automation tool that:
Reads the layer names inside MagicaVoxel.
Automatically renames exported meshes to match those layers (e.g., Head_mesh, UpperTorso_mesh).
Outputs assets with clean, human-readable names ready for engine or DCC import.
Impact: Turned hours of manual renaming into an instant automated step. Artists could immediately identify and use assets without confusion, making voxel-based workflows efficient and scalable.

Mesh export tool explained and in action:
