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MagicaVoxel Export Renamer Tool
(Technical Art)

Introduction Video:

Concatenation Tool

Technical Artist – Asset Pipeline Automation

 

Problem: MagicaVoxel exports meshes with generic names (e.g., mesh_01, mesh_02), forcing artists to manually rename dozens or even hundreds of pieces. This was tedious, error-prone, and slowed down the pipeline.

 

Solution: Built a custom export automation tool that:

 

Reads the layer names inside MagicaVoxel.

 

Automatically renames exported meshes to match those layers (e.g., Head_mesh, UpperTorso_mesh).

 

Outputs assets with clean, human-readable names ready for engine or DCC import.

 

Impact: Turned hours of manual renaming into an instant automated step. Artists could immediately identify and use assets without confusion, making voxel-based workflows efficient and scalable.

Mesh export tool explained and in action:

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